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Chris Wasden
Chris Wasden
3D Artist
San Francisco, United States

Summary

Asset Technical Director person by day, masquerading as an 3D artist by night. Background in CS and Maya in particular. I am trying to broaden my skillset with 3D asset creation, texturing, rigging, etc!

Skills

3D ModelingTexturingPython Scripting

Software proficiency

Substance 3D Painter
Substance 3D Painter
Python
Python
Premiere
Premiere
ZBrush
ZBrush
Blender
Blender
Maya
Maya
Quixel Mixer
Quixel Mixer

Productions

    • TV Production
      Star Wars: Maul - Shadow Lord
    • Year
      2026
    • Role
      Senior Asset TD
    • Company
      Lucasfilm Animation
    • TV Production
      Star Wars: Tales of the Underworld
    • Year
      2025
    • Role
      Senior Asset TD
    • Company
      Lucasfilm Animation
    • TV Production
      Star Wars: Tales of the Empire
    • Year
      2024
    • Role
      Asset TD
    • Company
      Lucasfilm Animation
    • TV Production
      Star Wars: Tales of the Jedi
    • Year
      2022
    • Role
      Assistant Asset TD
    • Company
      Lucasfilm Animation
    • TV Production
      Stars Wars: The Bad Batch
    • Year
      2021
    • Role
      Asset TD
    • Company
      Lucasfilm Animation
    • TV Production
      Star Wars: The Clone Wars: Season 7
    • Year
      2020
    • Role
      Assistant Asset TD
    • Company
      Lucasfilm Animation
    • TV Production
      Star Wars Resistance
    • Year
      2018
    • Role
      Assistant Asset TD
    • Company
      Lucasfilm Animation
    • TV Production
      Star Wars Rebels, Seasons 3-4
    • Year
      2016
    • Role
      Asset Technical Assistant
    • Company
      Lucasfilm Animation

Experience

  • Senior Asset TD at Lucasfilm Animation
    January 2016 - Present

    Responsibilities with various technical aspects to asset production on LAL shows. Includes dev work and maintenance of the Asset Transfer pipeline, as well as asset development tests for current and future projects. Supporting the story team by creating and troubleshooting story assets. Textured various props for shots in sequence.