Asset Technical Director person by day, masquerading as an 3D artist by night. Background in CS and Maya in particular. I am trying to broaden my skillset with 3D asset creation, texturing, rigging, etc!
Responsibilities with various technical aspects to asset production on LAL shows. Includes dev work and maintenance of the Asset Transfer pipeline, as well as asset development tests for current and future projects. Supporting the story team by creating and troubleshooting story assets. Textured various props for shots in sequence.